public void RestartGame(bool restart) { if (restart) { int sceneIndex = SceneManager.GetActiveScene().buildIndex; // Get name of current scene hubExit.FadeToLevel(sceneIndex); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F)) { hubExit.FadeToLevel(4); } }
IEnumerator wait() { yield return(new WaitForSeconds(2f)); levelComplete(); hubExit.FadeToLevel(1); }
public void StartLevelTutorial(bool Tut) { if (Tut) { hubExit.FadeToLevel(5); } }