private void timer_Hole_Tick(object sender, EventArgs e)
        {
            label1.Text = "第" + (robot1.KeyPoint.Count + 1).ToString() + "个关键点(共6个):";
            label2.Text = "第" + (robot1.HoleKeyPoint.Count + 1).ToString() + "个孔板关键点(4个角):";
            int  test1 = robot1.StepWork.Count;
            bool test2 = robot1.HolePointFinished;
            bool test3 = robot1.KeyPointFinished;
            int  test4 = robot1.KeyPoint.Count;
            int  test5 = robot1.HolePoint.Count;
            int  test6 = robot1.HoleKeyPoint.Count;
            bool test7 = robot1.HoleKeyPointFinished;
            bool test8 = button3.Enabled;
            bool test9 = userControl11.Checks[0, 0];

            if (userControl11.Enabled)//如果已经就绪
            {
                robot1.HoleChoose = (bool[, ])userControl11.Checks.Clone();
            }
            else if (!userControl11.Enabled && (!robot1.KeyPointFinished || !robot1.HoleKeyPointFinished))//如果关键点还没添加完成
            {
                for (int k = 0; k < 8; k++)
                {
                    for (int w = 0; w < 12; w++)
                    {
                        userControl11.Checks[k, w] = false;
                    }
                }
                if (robot1.HoleKeyPoint.Count == 0)
                {
                    userControl11.Checks[0, 0] = true;
                }
                else if (robot1.HoleKeyPoint.Count == 1)
                {
                    userControl11.Checks[7, 0] = true;
                }
                else if (robot1.HoleKeyPoint.Count == 2)
                {
                    userControl11.Checks[0, 11] = true;
                }
                else if (robot1.HoleKeyPoint.Count == 3)
                {
                    userControl11.Checks[7, 11] = true;
                }
            }
            else//添加完成以后
            {
                int i = 0;
                int j = 0;
                robot1.Trans1DTo2D(ref i, ref j, robot1.TransStepToHoleStep(robot1.Step));
                userControl11.i_Coordinate = i;
                userControl11.j_Coordinate = j;
            }
        }