public Ship() : base(0x20000000) { //model = Program.Instance.Content.Load<Model>("block"); model = Program.Instance.Content.Load <Model>("paper"); // 初期状態は非表示&動作無し // 各シーンで必要性に応じてActivateまたはDeactivateを行う Deactivate(); HitArea.AddHitArea(new ShipHitArea(this)); }
public Bullet(int type) : base(BulletPriority + type) { id = gid++; if (bulletDrawer == null) { bulletDrawer = new Drawer(); AddObject(bulletDrawer); } //GameObject.AddObject(this); Enabled = true; Visible = true; HitArea.AddHitArea(new BulletHitArea(this)); }