private void SetDayBoxSize() { int bottom = Height; HitArea dayTopHitArea = HitTest(1, _dayTop).HitArea; HitArea bottomHitArea = HitTest(1, bottom).HitArea; if (dayTopHitArea != HitArea.Nowhere) { while (dayTopHitArea != HitArea.Date && dayTopHitArea != HitArea.PrevMonthDate) { _dayTop++; } } if (bottomHitArea != HitArea.Nowhere) { while (bottomHitArea != HitArea.Date && bottomHitArea != HitArea.NextMonthDate) { bottom--; } } _dayBox = new Rectangle { Size = new Size((Width / 7), (bottom - _dayTop) / 6) }; }
void Awake() { Rig = GetComponent <Rigidbody2D>(); SpeedMultiplier = 1.0f; RotGyesu = 1.0f; SizeTimer = 0.0f; if (Collider != null) { BaseRad = Collider.radius; } BodyScale = Vector3.one; IsBarVisible = false; if (HP_Bar != null) { HP_Bar.fillAmount = 1.0f; Canvas.SetActive(false); HitArea = transform.GetChild(1).GetComponent <HitArea>(); } TargetPosition = Vector3.zero; IsInvincible = false; IsReflected = false; CurveTime = 0.0f; IsDot = false; }
public bool ProtectsArea(HitArea area) { if (Object.op_Equality((Object)this.armorProperties, (Object)null)) { return(false); } return(this.armorProperties.Contains(area)); }
void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.tag == "Player Hit Area") { HitArea area = coll.gameObject.GetComponent <HitArea>(); actionCtrl.TakeHit(coll.gameObject, area.damage, area.stagger, area.knockback); } }
public bool ProtectsArea(HitArea area) { if (armorProperties == null) { return(false); } return(armorProperties.Contains(area)); }
public void ScaleDamage(HitInfo info) { HitArea boneArea = info.boneArea; if (boneArea != (HitArea)(-1) && boneArea != 0) { info.damageTypes.ScaleAll(GetMultiplier(boneArea)); } }
public void ScaleDamage(HitInfo info) { HitArea hitArea = info.boneArea; if (hitArea == (HitArea.Head | HitArea.Chest | HitArea.Stomach | HitArea.Arm | HitArea.Hand | HitArea.Leg | HitArea.Foot) || (int)hitArea == 0) { return; } info.damageTypes.ScaleAll(this.GetMultiplier(hitArea)); }
public bool HitByPoint(PointF P, bool Collapsed) { if (Collapsed) { return(CollapsedHitArea.IsVisible(P)); } else { return(HitArea.IsVisible(P)); } }
public Ship() : base(0x20000000) { //model = Program.Instance.Content.Load<Model>("block"); model = Program.Instance.Content.Load <Model>("paper"); // 初期状態は非表示&動作無し // 各シーンで必要性に応じてActivateまたはDeactivateを行う Deactivate(); HitArea.AddHitArea(new ShipHitArea(this)); }
public bool HitByRect(RectangleF R, bool Collapsed) { if (Collapsed) { return(CollapsedHitArea.IsVisible(R)); } else { return(HitArea.IsVisible(R)); } }
private void InitComponents() { InitRigidbody2D(); spriteRender = GetComponent <SpriteRenderer>(); player = FindObjectOfType <Player>(); attackRange = GetComponentInChildren <AttackRange>(); hitArea = GetComponentInChildren <HitArea>(); fallingCondition = GetComponentInChildren <FallingCondition>(); }
public static string Format(HitArea area) { if ((int)area == 0) { return("None"); } if (area == (HitArea.Head | HitArea.Chest | HitArea.Stomach | HitArea.Arm | HitArea.Hand | HitArea.Leg | HitArea.Foot)) { return("Generic"); } return(area.ToString()); }
public static string Format(HitArea area) { if (area == (HitArea)0) { return("None"); } if (area == (HitArea) - 1) { return("Generic"); } return(area.ToString()); }
public void Add(List <Item> items, HitArea area = (HitArea) - 1) { for (int index = 0; index < items.Count; ++index) { Item obj = items[index]; ItemModWearable component = (ItemModWearable)((Component)obj.info).GetComponent <ItemModWearable>(); if (!Object.op_Equality((Object)component, (Object)null) && component.ProtectsArea(area)) { component.CollectProtection(obj, this); } } }
/// <summary> /// Determines whether a given HitArea should have a corresponding valid DateTime /// </summary> internal static bool HitAreaHasValidDateTime(HitArea hitArea) { // ComCtl does not provide a valid date for DayOfWeek. switch (hitArea) { case HitArea.Date: case HitArea.WeekNumbers: return(true); } return(false); }
WaitForSeconds revealDuration; // Duration of Reveal-State #endregion void Start() { timerSystem = GameObject.Find("System").transform.Find("Timer System").GetComponent <TimerSystem>(); hitArea = GameObject.Find("TimerBar").transform.Find("Hit Area").GetComponent <HitArea>(); setGUI(); setWaits(); minValue = 0; maxValue = 1000; needDelay = true; optimizer_hideHitArea = true; optimizer_stopTimer = true; optimizer_fixDir = true; }
public override void OnMessage(object sender, Message.MessageType msg, object[] args) { if (msg == Message.MessageType.Collide) { Message.EnqueueMessage(new Message(this, this, Message.MessageType.Kill, null)); } else if (msg == Message.MessageType.Kill) { HitArea.RemoveHitArea(this); RemoveObject(this); } base.OnMessage(sender, msg, args); }
// Start is called before the first frame update void Start() { timerSystem = GameObject.Find("System").transform.Find("Timer System").GetComponent <TimerSystem>(); gradeSystem = GameObject.Find("System").transform.Find("Grade System").GetComponent <GradeSystem>(); patternSystem = GameObject.Find("System").transform.Find("Pattern System").GetComponent <PatternSystem>(); milkTimer = GameObject.Find("Timer GUI").GetComponent <TimerGUI>(); hitArea = GameObject.Find("TimerBar").transform.Find("Hit Area").GetComponent <HitArea>(); RestartDelay = new WaitForSeconds(1f); Play_Milk(); }
public static string Format(HitArea area) { switch (area) { case (HitArea)0: return("None"); case (HitArea)(-1): return("Generic"); default: return(area.ToString()); } }
//Function : GetComponent Function // Method : mainly use for GetComponentFunction; void GetComponentFunction() { if (_PlayerCtrl == null) { _PlayerCtrl = GetComponentInParent <MainChracterCtrl>(); } if (_EnemyCtrl == null) { _EnemyCtrl = GetComponentInParent <EnemyCtrl>(); } if (_instance == null) { _instance = this; } }
public float GetMultiplier(HitArea area) { for (int i = 0; i < (int)this.bones.Length; i++) { DamageProperties.HitAreaProperty hitAreaProperty = this.bones[i]; if (hitAreaProperty.area == area) { return(hitAreaProperty.damage); } } if (!this.fallback) { return(1f); } return(this.fallback.GetMultiplier(area)); }
public Bullet(int type) : base(BulletPriority + type) { id = gid++; if (bulletDrawer == null) { bulletDrawer = new Drawer(); AddObject(bulletDrawer); } //GameObject.AddObject(this); Enabled = true; Visible = true; HitArea.AddHitArea(new BulletHitArea(this)); }
public float GetMultiplier(HitArea area) { for (int i = 0; i < bones.Length; i++) { HitAreaProperty hitAreaProperty = bones[i]; if (hitAreaProperty.area == area) { return(hitAreaProperty.damage); } } if (!fallback) { return(1f); } return(fallback.GetMultiplier(area)); }
public float GetMultiplier(HitArea area) { for (int index = 0; index < this.bones.Length; ++index) { DamageProperties.HitAreaProperty bone = this.bones[index]; if (bone.area == area) { return(bone.damage); } } if (!Object.op_Implicit((Object)this.fallback)) { return(1f); } return(this.fallback.GetMultiplier(area)); }
internal static Projectile GetAvailableProjectile( List <Projectile> gameObjects, CreateProjectile createProjectile, Unit.OnHit onHit, IAm iAm, ref int?projectileIndex ) { Projectile go = null; int i = 0; foreach (Projectile obj in gameObjects) { if (obj.Available == true) { go = obj; projectileIndex = i; //Debug.Log(obj.gameObject.activeSelf + " :" + DateTime.Now); break; } i++; } if (go == null) { HitArea arrowHitArea = null; go = createProjectile(go); foreach (Transform hA in go.transform) { arrowHitArea = hA.GetComponent <HitArea>(); if (arrowHitArea != null) { break; } } if (arrowHitArea != null) { arrowHitArea.Init(onHit, iAm.ToString(), isProjectile: true, projectile: go); } return(go); } else { return(null); } }
public static HitArea toHitArea(Bounds bounds) { HitArea area = new HitArea(); Vector3 min = bounds.min; Vector3 max = bounds.max; area.left = min.x; area.bottom = min.y; area.back = min.z; area.right = max.x; area.top = max.y; area.front = max.z; return(area); }
//Move void UpdateInput() { if (InputManager.Instance.IsMouseDown()) { Vector3 mousePosition = InputManager.Instance.GetCursorPosition(); Ray ray = Camera.main.ScreenPointToRay(mousePosition); RaycastHit hit; LayerMask layerMask = (1 << LayerMask.NameToLayer("Ground")) | (1 << LayerMask.NameToLayer("Character")); if (Physics.Raycast(ray, out hit, 100.0f, layerMask)) { if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Ground")) { _targetPosition = hit.point; _targetObj = null; _isSetPosition = true; //_stateList[_stateType].UpdateInput(); } else if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Character")) { HitArea hitArea = hit.collider.gameObject.GetComponent <HitArea>(); Character character = hitArea.GetCharacter(); switch (character.GetCharacterType()) { case eCharacterType.MONSTER: //적 Debug.Log("MONSTER"); //_targetPosition = hit.collider.gameObject.transform.position; _targetObj = hit.collider.gameObject; ChangeState(eState.CHASE); break; } } } } if (InputManager.Instance.IsAttackButtonDown()) { ChangeState(eState.ATTACK); } }
public void ScaleDamage(HitInfo info) { HitArea boneArea = info.boneArea; switch (boneArea) { case (HitArea) - 1: break; case (HitArea)0: break; default: info.damageTypes.ScaleAll(this.GetMultiplier(boneArea)); break; } }
void UpdateInput() { if (InputManager.Instance.IsMouseDown()) { Vector3 mousePosition = InputManager.Instance.GetCursorPosition(); Ray ray = Camera.main.ScreenPointToRay(mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, 100.0f, 1 << LayerMask.NameToLayer("Ground") | 1 << LayerMask.NameToLayer("HitArea"))) { if (LayerMask.NameToLayer("Ground") == hitInfo.collider.gameObject.layer) { _targetPosition = hitInfo.point; _targetObject = null; _isSetMovePosition = true; //_stateMap[_stateType].UpdateInput(); } if (LayerMask.NameToLayer("HitArea") == hitInfo.collider.gameObject.layer) { HitArea hitDetector = hitInfo.collider.GetComponent <HitArea>(); Character character = hitDetector.GetCharacter(); switch (character.GetCharacterType()) { case eCharacterType.MONSTER: //적으로 파악 => 추적 state _targetObject = hitInfo.collider.gameObject; ChangeState(eState.CHASE); break; } } } } //for test if (InputManager.Instance.IsAttackButtonDown()) { ChangeState(eState.ATTACK); } }
public DrawableHitCircle(HitCircle h) : base(h) { Origin = Anchor.Centre; Position = HitObject.StackedPosition; InternalChildren = new Drawable[] { scaleContainer = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new Drawable[] { hitArea = new HitArea { Hit = () => { if (AllJudged) { return(false); } UpdateResult(true); return(true); }, }, new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)), ApproachCircle = new ApproachCircle { Alpha = 0, Scale = new Vector2(4), } } }, }; Size = hitArea.DrawSize; }
/// <include file='doc\MonthCalendar.uex' path='docs/doc[@for="MonthCalendar.HitTestInfo.HitTestInfo"]/*' /> /// <devdoc> /// </devdoc> /// <internalonly/> internal HitTestInfo(Point pt, HitArea area, DateTime time) { this.point = pt; this.hitArea = area; this.time = time; }
/// <summary> /// Initializes a new instance of the <see cref="HitTestInfo"/> class. /// </summary> /// <param name="buttonIndex">Index of button</param> /// <param name="area"><see cref="HitArea"/> representing what was hit area of a given point.</param> public HitTestInfo(int buttonIndex, HitArea area) { this.buttonIndex = buttonIndex; this.area = area; }
/// <summary> /// Initializes a new instance of the <see cref="HitTestInfo"/> class. /// </summary> /// <param name="area"><see cref="HitArea"/> representing what was hit area of a given point.</param> public HitTestInfo(HitArea area) { buttonIndex = -1; this.area = area; }
internal HitTestInfo(Point location, HitArea area, IToolboxObject tool) { this._hitPoint = location; this._hitArea = area; this._hitTool = tool; }
// default constructor internal HitTestInfo () { hit_area = HitArea.Nowhere; point = new Point (0, 0); time = DateTime.Now; }
// overload receives all properties internal HitTestInfo (HitArea hit_area, Point point, DateTime time, DateTime hit_time) { this.hit_area = hit_area; this.point = point; this.time = time; this.hit_time = hit_time; }
internal HitTestInfo (HitArea hit_area, Point point, DateTime time, HitAreaExtra hit_area_extra) { this.hit_area = hit_area; this.hit_area_extra = hit_area_extra; this.point = point; this.time = time; }
/// <include file='doc\MonthCalendar.uex' path='docs/doc[@for="MonthCalendar.HitTestInfo.HitTestInfo1"]/*' /> /// <devdoc> /// This constructor is used when the DateTime member is invalid. /// </devdoc> /// <internalonly/> internal HitTestInfo(Point pt, HitArea area) { this.point = pt; this.hitArea = area; }
/// <include file='doc\MonthCalendar.uex' path='docs/doc[@for="MonthCalendar.HitTestInfo.HitAreaHasValidDateTime"]/*' /> /// <devdoc> /// Determines whether a given HitArea should have a corresponding valid DateTime /// </devdoc> /// <internalonly/> internal static bool HitAreaHasValidDateTime(HitArea hitArea) { switch (hitArea) { case HitArea.Date: //case HitArea.DayOfWeek: comCtl does not provide a valid date case HitArea.WeekNumbers: return true; } return false; }