/// <summary> /// Player got hit and take damage /// </summary> public void Hit() { hit.DisplayHit(); if (currentArmor > 0) { AudioManager.Instance.PlaySound("PlayerHit"); currentArmor--; if (currentArmor == 0) { armor.SetActive(false); } } else { //DEBUG MILESTONE isDead = StateMemory.canDie; //isDead = true; } }