Esempio n. 1
0
    /// <summary>
    /// Player got hit and take damage
    /// </summary>
    public void Hit()
    {
        hit.DisplayHit();

        if (currentArmor > 0)
        {
            AudioManager.Instance.PlaySound("PlayerHit");

            currentArmor--;

            if (currentArmor == 0)
            {
                armor.SetActive(false);
            }
        }
        else
        {
            //DEBUG MILESTONE
            isDead = StateMemory.canDie;

            //isDead = true;
        }
    }