// void Shoot() { //Stores information what got hit with the ray RaycastHit hit; if (Physics.Raycast(shootFrom.transform.position, shootFrom.transform.forward, out hit, range) && currentlyReloading == false) { Hit target = hit.transform.GetComponent <Hit>(); if (target != null) { if (target.CompareTag("Enemy")) { enemyAudio.PlayOneShot(camelDeath, 0.2f); target.Death(damage); } } } }