private void OnTriggerEnter(Collider other) { if (other.tag == "Player" || other.tag == "PlayerMasked") { AudioSource _pickUpAS = other.GetComponent <AudioSource>(); HealthManager theHealthManager = other.GetComponent <HealthManager>(); theHealthManager.ApplyHealth(HealhtUp); //pusti animaciju _pickUpAS.pitch = Random.Range(0.7f, 1.3f); _pickUpAS.PlayOneShot(PickUpSound); Destroy(gameObject); } }