public void FixedUpdate() { float motor = maxMotorTorque * Input.GetAxis("VerticalKey"); float steering = maxSteeringAngle * Input.GetAxis("HorizontalKey"); foreach (AxleInfo axleInfo in axleInfos) { if (axleInfo.steering) { axleInfo.leftWheel.steerAngle = steering; axleInfo.rightWheel.steerAngle = steering; } if (axleInfo.motor) { axleInfo.leftWheel.motorTorque = motor; axleInfo.rightWheel.motorTorque = motor; } } if (Input.GetKeyDown("space")) { Quaternion rot = transform.rotation; rot.eulerAngles.Set(rot.x, rot.y, 0); transform.rotation = rot; } m_healthManager.AddDistanceTravelled(Mathf.Abs((transform.position - m_lastPos).magnitude)); m_lastPos = transform.position; }
void Move() { var x = Input.GetAxis("Horizontal") * Time.deltaTime * RotationSpeed; var z = transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * ForwardSpeed; transform.Rotate(0, x, 0); transform.position += z; m_healthManager.AddDistanceTravelled(z.magnitude); //rb.velocity = transform.TransformDirection(5 * Vector3.forward * ForwardSpeed * Input.GetAxis("Vertical")); }