// Use this for initialization void Start() { collider = GetComponent <Collider2D>(); blinking = GetComponent <BlinkSprite>(); camBounds = Camera.main.GetComponent <CameraUtils>(); respawn = Camera.main.transform.FindChild("RespawnPoint"); BulletExitPoint = transform.FindChild("BulletExitPoint"); healthUI = GameObject.Find("HealthBar").GetComponent <HealthManager>(); currhealth = character.MaxHealth; for (int i = 0; i < currhealth; i++) { healthUI.AddHeart(); } beams = new List <GameObject>(); currCharging = 0; }