private void BeatHeart(GameTime time) { _previous = DateTime.Now; _component = (HealthComponent)Game.Player.GetComponent <HealthComponent>(); _currentHeartStatus = _component.MonitorHeart().Y; if (_minimumHeartStatus > _currentHeartStatus) { _minimumHeartStatus = _currentHeartStatus; } if (_maximumHeartStatus < _currentHeartStatus) { _maximumHeartStatus = _currentHeartStatus; } }