void Die() { Lives--; healthBar.AdjustLives(Lives); dead = true; anim.SetBool("isWalking", false); anim.SetBool("IsDead", true); if (loggingEnabled) { Debug.Log("You died!"); } this.enabled = false; mp.enabled = false; // healthCanvas.SetActive(false); if (ll != null && nextLevel) { ll.LoadNextLevel(); } else { Invoke("Respawn", 3.5f); } }