// Use this for initialization void Start() { print(id+" creating alien"); health=healthMax; healthBar = (HealthBar)Instantiate( healthBarPrefab, new Vector3(transform.position.x, transform.position.y+1.5f, transform.position.z), Quaternion.identity ); healthBar.setAlien(this); xtarget=x; ytarget=y; map = new terrain[100,100]; from = new Vector3[100,100]; for(int i=0; i<100; i++) for(int j=0; j<100; j++) if(i<tg.sizeOfMap && j<tg.sizeOfMap) map[i,j]=terrain.unknown; else map[i,j]=terrain.outofmap; agent = GetComponent<NavMeshAgent>(); }