示例#1
0
 public void RemoveCurrentInteractive()
 {
     OnUnequip.Invoke();
     ActiveHand.FlushInteractable();
     ActiveHand = null;
     isActive   = false;
 }
示例#2
0
文件: HandItem.cs 项目: spc348/vcg
 void Start()
 {
     handController = gameObject.GetComponentInParent<Hand_Controller>();
 }
示例#3
0
 void Start()
 {
     handController = gameObject.GetComponentInParent <Hand_Controller>();
 }
示例#4
0
 private void Awake()
 {
     ThisHand = GetComponent <Hand_Controller>();
 }