Example #1
0
 public void RemoveCurrentInteractive()
 {
     OnUnequip.Invoke();
     ActiveHand.FlushInteractable();
     ActiveHand = null;
     isActive   = false;
 }
Example #2
0
 void Start()
 {
     handController = gameObject.GetComponentInParent<Hand_Controller>();
 }
Example #3
0
 void Start()
 {
     handController = gameObject.GetComponentInParent <Hand_Controller>();
 }
Example #4
0
 private void Awake()
 {
     ThisHand = GetComponent <Hand_Controller>();
 }