public void RemoveCurrentInteractive() { OnUnequip.Invoke(); ActiveHand.FlushInteractable(); ActiveHand = null; isActive = false; }
void Start() { handController = gameObject.GetComponentInParent<Hand_Controller>(); }
void Start() { handController = gameObject.GetComponentInParent <Hand_Controller>(); }
private void Awake() { ThisHand = GetComponent <Hand_Controller>(); }