public void Start() { state = MainMenuState.Main; controller.EnableCustomGestures(Gesture.GestureType.TYPESCREENTAP, true); controller.EnableCustomGestures(Gesture.GestureType.TYPEKEYTAP, true); UpdateButtons(); }
// Use this for initialization void Start() { state = GameState.Game; potionColor = LevelManager.GameColors.Neutral; controller.EnableCustomGestures(Gesture.GestureType.TYPESCREENTAP, true); controller.EnableCustomGestures(Gesture.GestureType.TYPEKEYTAP, true); controller.EnableCustomGestures(Gesture.GestureType.TYPESWIPE, true); UpdateButtons(); }