private void Update() { if (juice > 0f && !juiced && !chillBro) { if (Input.GetButtonDown("Attack")) { hand.Attack(); } } if (juice < juiceMax) { if (juice <= 0f) { if (!juiced) { juiced = true; juice = 0f; animator.SetBool("Dead", true); hand.Die(); } } else { if (Time.time > currentJuiceTime) { juice += juiceRegen * Time.deltaTime; } } } else if (juice > juiceMax) { juice = juiceMax; } }