public async Task RemoveProgressToRaid_Should_Not_Decrese_If_Killed_Bosses_Equal_0()
        {
            using var context = await this.GetDatabase();

            var mapper           = this.GetMapper();
            var characterService = new CharacterService(context, mapper);
            var raidService      = new RaidService(context, characterService, mapper);
            var guildService     = new GuildService(null, context, raidService, characterService, mapper);

            await guildService.RemoveProgressToRaidAsync("TestRaid1");

            var expected = 0;
            var actual   = context.RaidDestinations.First(ch => ch.Id == "1").KilledBosses;

            Assert.Equal(expected, actual);
        }