public async Task RemoveProgressToRaid_Should_Not_Decrese_If_Killed_Bosses_Equal_0() { using var context = await this.GetDatabase(); var mapper = this.GetMapper(); var characterService = new CharacterService(context, mapper); var raidService = new RaidService(context, characterService, mapper); var guildService = new GuildService(null, context, raidService, characterService, mapper); await guildService.RemoveProgressToRaidAsync("TestRaid1"); var expected = 0; var actual = context.RaidDestinations.First(ch => ch.Id == "1").KilledBosses; Assert.Equal(expected, actual); }