private void OnCollisionEnter(Collision collision) { if (projectile != null && projectile.IsFlying) { Push(collision.rigidbody); DamageTarget(collision.rigidbody); projectile.Explode(); } }
private void OnCollisionEnter(Collision collision) { if (projectile != null && projectile.IsFlying) { if (collision.rigidbody.tag.Equals("Player") || collision.rigidbody.tag.Equals("Physical")) { projectile.Explode(); Push(collision.rigidbody); } } }