void Start() { projectile = this.GetComponentInParent <GuidedKinematic>(); }
void Start() { rocket = this.GetComponentInChildren <GuidedKinematic>(); ResetRocket(); }
public void LoadStats(float pushforce, int damage) { this.damage = damage; this.pushForce = pushforce; projectile = this.GetComponent <GuidedKinematic>(); }
void Start() { projectile = this.GetComponent <GuidedKinematic>(); _primaryWeapon = this.GetComponentInParent <PrimaryWeaponBase>(); }