public void Sneeze()
    {
        Debug.Log("Achoo!");
        int intensity = 2;

        if (entityTag.HasTag("Spitter"))
        {
            intensity = 4;
        }

        Vector2Int sneeze = new Vector2Int(gridMovement.x, gridMovement.y);

        for (int i = 0; i < intensity; i++)
        {
            sneeze += ConvertToVectorInt(gridMovement.direction);
            gridMovement.SneezeOnBlock(sneeze);
        }

        //
        if (manager.playerLivesLeft == 1)
        {
            manager.PlayerLose();
        }
    }