public void Sneeze() { Debug.Log("Achoo!"); int intensity = 2; if (entityTag.HasTag("Spitter")) { intensity = 4; } Vector2Int sneeze = new Vector2Int(gridMovement.x, gridMovement.y); for (int i = 0; i < intensity; i++) { sneeze += ConvertToVectorInt(gridMovement.direction); gridMovement.SneezeOnBlock(sneeze); } // if (manager.playerLivesLeft == 1) { manager.PlayerLose(); } }