private void Move() { //player moves differently depending on host if (entityTag.HasTag("Skateboarder")) { SlideWalk(); gridAnimator.AddToAnimateQueue(gridMovement.GetPositionVector2Int()); } else if (entityTag.HasTag("Procrastinator")) { ProcrastinateWalk(); } else { SimpleWalk(); gridAnimator.AddToAnimateQueue(gridMovement.GetPositionVector2Int()); } }