private void NextTurn(PlayerScript player) { if (Game.PlayAudio()) { var audioFromPlayer = player.GetComponentInChildren <AudioSource>(); if (audioFromPlayer != null && audioFromPlayer.enabled) { audioFromPlayer.Play(); } } if (!player.UsedMove) { player.Multiplier = 1; UpdateGui(player.MultiplierText, player.Multiplier); } player.UsedMove = false; if (Game.GetPlayers().IndexOf(player) == Game.GetPlayers().Count - 1) { this.time = 0.0f; ResetSliders(); enemyMove = false; } player.gameObject.GetComponent <Renderer>().material.color = player.BaseColor; player.ColorChange = false; var vector = player.GetMoveBuffer(); if (!vector.Equals(new Vector3(0, 0, 0))) { var position = player.transform.position; position += vector; var playerHit = CheckPositionForPlayer(position); if (grid.MoveTo(position.x, position.z, player) && playerHit == null) { player.gameObject.transform.Translate(vector); } else if (playerHit != null) { playerHit.GetHit(1); if (playerHit.Health <= 0) { Destroy(playerHit.gameObject); Game.GetPlayers().Remove(playerHit); return; } } if (player.Multiplier <= 2) { player.Multiplier++; } UpdateGui(player.MultiplierText, player.Multiplier); if (beatShow) { MiddleNote.gameObject.transform.localScale = new Vector3(0.9f, 0.9f, 0.9f); beatShow = false; } } }