示例#1
0
        private void OnItemUpdated(int idx)
        {
            ClearCell(idx);
            var cell = _gridContainer.GetChild <InventoryCell>(idx);
            var item = PlayerInventory.Items[idx];

            cell.SetInventoryItem(item);
        }
示例#2
0
    public void HighlightCell(int cellIndex)
    {
        ClearCellHighlights();

        var outlineShader = ResourceLoader.Load <ShaderMaterial>("res://Shaders/Outline2d_outer.tres");
        var cell          = cellIndex == -1 ? _weaponCell : _gridContainer.GetChild <ItemCell>(cellIndex);

        cell.Material = outlineShader;
    }
示例#3
0
    public void HighlightCell(int cellIndex)
    {
        ClearCellHighlights();

        var outlineShader = ResourceLoader.Load <ShaderMaterial>("res://Shaders/Outline2d_outer.tres");
        var cell          = _gridContainer.GetChild <TextureRect>(cellIndex);

        cell.Material = outlineShader;
    }
示例#4
0
        private void UpdateChestUI()
        {
            if (_chestInstance == null)
            {
                GD.PushError("Chest instance not found");
                return;
            }

            for (var i = 0; i < _chestInstance.contents.Count; i++)
            {
                var itemName = _chestInstance.contents[i];
                _chestContents.GetChild <ChestItems>(i).ItemName = itemName;
            }
        }
示例#5
0
        private async void UpdateInventoryUI()
        {
            if (_chestInstance == null)
            {
                GD.PushError("Chest instance not found");
                return;
            }

            var movableInventory = new List <string>(_playerInstance.Inventory);

            movableInventory.Remove(_playerInstance.EquippedWeapon);
            movableInventory.Remove(_playerInstance.EquippedArmor);

            foreach (Node child in _inventoryContents.GetChildren())
            {
                child.QueueFree();
            }

            var childCount = _inventoryContents.GetChildCount();

            if (childCount > 0)
            {
                await ToSignal(_inventoryContents.GetChild(childCount - 1),
                               "tree_exited");
            }

            foreach (var itemName in movableInventory)
            {
                var inventoryItem = (ChestItems)ChestItemResource.Instance();
                inventoryItem.ItemName = itemName;
                _inventoryContents.AddChild(inventoryItem);
            }

            for (var i = 0; i < 8; i++)
            {
                var inventoryItem = (ChestItems)ChestItemResource.Instance();
                _inventoryContents.AddChild(inventoryItem);
            }

            foreach (ChestItems inventoryItems in _inventoryContents.GetChildren())
            {
                inventoryItems.Connect(nameof(ChestItems.LeftClicked), this,
                                       nameof(OnInventoryItem_LeftClicked));
            }
        }
示例#6
0
    public void SetHeight(int height)
    {
        // add more
        if (this.height < height)
        {
            for (int i = width * this.height; i < width * height; i++)
            {
                ColorRect rect = new ColorRect();
                rect.SetFrameColor(wallColour);

                rect.SetCustomMinimumSize(blockSize);
                container.AddChild(rect);

                map.Add(false);
            }
        }
        // remove more
        else
        {
            for (int i = width * height; i < width * this.height; i++)
            {
                container.GetChild(i).QueueFree();
            }
            map.RemoveRange(width * height, (this.height - height) * width);
        }

        this.height = height;
    }