public bool CheckMaterialById(int id) { if (this.mTypeLevelDict == null || this.mGodList == null) { return(false); } GodWeaponInfo godWeaponInfo = this.mGodList.Find((GodWeaponInfo e) => e.Type == id); if (godWeaponInfo == null) { return(false); } if (!this.mTypeLevelDict.ContainsKey(godWeaponInfo.Type) || this.mTypeLevelDict.get_Item(godWeaponInfo.Type).get_Count() <= godWeaponInfo.gLevel) { return(false); } SShenBingPeiZhi sShenBingPeiZhi = DataReader <SShenBingPeiZhi> .Get(id); if (sShenBingPeiZhi == null) { return(false); } for (int i = 0; i < sShenBingPeiZhi.material.get_Count(); i++) { if (BackpackManager.Instance.OnGetGoodCount(sShenBingPeiZhi.material.get_Item(i)) > 0L) { return(true); } } return(false); }
public long GetAllGodSoliderAttrValue() { long num = 0L; if (this.mGodList != null) { List <int> list = new List <int>(); List <int> list2 = new List <int>(); for (int i = 0; i < this.mGodList.get_Count(); i++) { GodWeaponInfo godWeaponInfo = this.mGodList.get_Item(i); if (godWeaponInfo.isOpen && godWeaponInfo.gLevel > 0) { Attrs attrs = DataReader <Attrs> .Get(this.mTypeLevelDict.get_Item(godWeaponInfo.Type).get_Item(godWeaponInfo.gLevel).attrID); if (attrs != null) { for (int j = 0; j < attrs.attrs.get_Count(); j++) { list.Add(attrs.attrs.get_Item(j)); list2.Add(attrs.values.get_Item(j)); } } } } num += EquipGlobal.CalculateFightingByIDAndValue(list, list2); } return(num); }
private void RefreshLeft(GodWeaponInfo data) { if (data != null) { if (this.mLastSelectToggle != null && !this.mLastSelectToggle.Data.isOpen && data.isOpen) { this.UnLockingEffect(); TimerHeap.AddTimer(500u, 0, delegate { this.UnLockedEffect(data.Type); this.BottomEffect(data.isOpen); }); } else if (data.isOpen) { this.UnLockedEffect(data.Type); this.BottomEffect(data.isOpen); } else { this.LockedEffect(data.Type); this.BottomEffect(data.isOpen); } } }
private void RefreshRight(GodWeaponInfo info, bool isSwitch = false) { if (info != null) { this.RefreshMaterial(info, isSwitch); this.RefreshDesc(info, isSwitch); } }
private void RefreshMaterial(GodWeaponInfo info, bool isSwitch) { this.mSelectData = DataReader <SShenBingPeiZhi> .Get(this.mCurGodType); if (this.mSelectData != null) { if (isSwitch) { this.OnClickItem(null); this.ClearItem(); int itemId; for (int i = 0; i < this.mSelectData.material.get_Count(); i++) { itemId = this.mSelectData.material.get_Item(i); long num = BackpackManager.Instance.OnGetGoodCount(itemId); if (this.mLastSelectItem == null && num > 0L) { this.OnClickItem(this.CreateItem(itemId, num)); } else { this.CreateItem(itemId, num); } } if (this.mLastSelectItem == null) { this.OnClickItem(this.mItemList.get_Item(0)); } } else if (this.mLastSelectItem != null) { long num = BackpackManager.Instance.OnGetGoodCount(this.mLastSelectItem.ItemId); this.mLastSelectItem.Number = num.ToString(); if (num <= 0L) { int itemId; for (int j = 0; j < this.mSelectData.material.get_Count(); j++) { itemId = this.mSelectData.material.get_Item(j); if (BackpackManager.Instance.OnGetGoodCount(itemId) > 0L) { this.OnClickItem(this.mItemList.Find((GodSoldierItem e) => e.ItemId == itemId)); break; } } } } } }
private void OnGodListPush(int type) { GodSoldierToggle godSoldierToggle = this.mToggleList.Find((GodSoldierToggle e) => e.Data.Type == type); if (godSoldierToggle != null) { GodWeaponInfo godWeaponInfo = GodSoldierManager.Instance.GodList.Find((GodWeaponInfo e) => e.Type == type); if (godWeaponInfo != null) { this.RefreshLeft(godWeaponInfo); this.RefreshRight(godWeaponInfo, false); godSoldierToggle.SetData(godWeaponInfo, string.Empty); } } }
private void CreateToggle(GodWeaponInfo data) { SShenBingPeiZhi sShenBingPeiZhi = DataReader <SShenBingPeiZhi> .Get(data.Type); if (sShenBingPeiZhi != null) { GameObject instantiate2Prefab = ResourceManager.GetInstantiate2Prefab("GodSoldierToggle"); UGUITools.SetParent(this.mToggleGrid, instantiate2Prefab, false); instantiate2Prefab.set_name(sShenBingPeiZhi.id.ToString()); instantiate2Prefab.SetActive(true); GodSoldierToggle component = instantiate2Prefab.GetComponent <GodSoldierToggle>(); component.SetData(data, GameDataUtils.GetChineseContent(sShenBingPeiZhi.name, false)); component.EventHandler = new Action <GodSoldierToggle>(this.OnClickMenu); this.mToggleList.Add(component); } }
public void SetData(GodWeaponInfo data, string title = "") { if (data != null) { this.mData = data; if (!string.IsNullOrEmpty(title)) { this.mTxTitle.set_text(title); } this.mTxSelectTitle.set_text(this.mTxTitle.get_text()); this.mGoLock.SetActive(!this.mData.isOpen); this.mTxLevel.get_gameObject().SetActive(this.mData.isOpen); this.mTxLevel.set_text("Lv" + this.mData.gLevel); this.HasPoint = GodSoldierManager.Instance.CheckMaterialById(this.mData.Type); } }
private void RefreshDesc(GodWeaponInfo data, bool isSwitch) { if (GodSoldierManager.Instance.DengjiDict.ContainsKey(data.Type)) { Dictionary <int, SShenBingDengJi> dictionary = GodSoldierManager.Instance.DengjiDict.get_Item(data.Type); SShenBingDengJi sShenBingDengJi = null; SShenBingDengJi sShenBingDengJi2 = null; if (data.isOpen) { sShenBingDengJi = dictionary.get_Item(data.gLevel); } if (data.gLevel < dictionary.get_Count()) { sShenBingDengJi2 = dictionary.get_Item(data.gLevel + 1); } if (sShenBingDengJi == null) { this.mTxExp.set_text(data.gExp + "/" + sShenBingDengJi2.EXP); this.mExpSlider.set_value((float)data.gExp / (float)sShenBingDengJi2.EXP); this.mBtnUpGrade.get_gameObject().SetActive(true); this.mGoMaxLevel.SetActive(false); this.mTxOpenTips.get_gameObject().SetActive(true); this.mTxOpenTips.set_text(this.mLastSelectToggle.Title + "解除封印后获得"); this.mTxAttrTitle.set_text("解除封印"); this.mTxUpGrade.set_text("解除封印"); } else if (sShenBingDengJi2 == null) { this.mTxExp.set_text("MAX"); this.mExpSlider.set_value(1f); this.mBtnUpGrade.get_gameObject().SetActive(false); this.mGoMaxLevel.SetActive(true); this.mTxOpenTips.get_gameObject().SetActive(true); this.mTxOpenTips.set_text("神兵已最大等级"); this.mTxAttrTitle.set_text("最大等级"); } else if (sShenBingDengJi != null && sShenBingDengJi2 != null) { this.mTxExp.set_text(data.gExp + "/" + sShenBingDengJi2.EXP); this.mExpSlider.set_value((float)data.gExp / (float)sShenBingDengJi2.EXP); this.mBtnUpGrade.get_gameObject().SetActive(true); this.mGoMaxLevel.SetActive(false); this.mTxOpenTips.get_gameObject().SetActive(false); this.mTxAttrTitle.set_text("升级属性"); this.mTxUpGrade.set_text("神兵升级"); this.UpGradeEffect(data.gLevel); } this.ClearAttr(); if (sShenBingDengJi != null && sShenBingDengJi2 != null) { Attrs attrs = DataReader <Attrs> .Get(sShenBingDengJi.attrID); Attrs attrs2 = DataReader <Attrs> .Get(sShenBingDengJi2.attrID); if (attrs != null && attrs2 != null) { for (int i = 0; i < attrs.attrs.get_Count(); i++) { this.CreateAttr(attrs.attrs.get_Item(i), attrs.values.get_Item(i), true, attrs2.values.get_Item(i)); } this.RefreshPowerNumber(data.Type, attrs.attrs, attrs.values, isSwitch); } } else { Attrs attrs3 = null; if (sShenBingDengJi != null) { attrs3 = DataReader <Attrs> .Get(sShenBingDengJi.attrID); } else if (sShenBingDengJi2 != null) { attrs3 = DataReader <Attrs> .Get(sShenBingDengJi2.attrID); } if (attrs3 != null) { for (int j = 0; j < attrs3.attrs.get_Count(); j++) { this.CreateAttr(attrs3.attrs.get_Item(j), attrs3.values.get_Item(j), false, 0); } this.RefreshPowerNumber(data.Type, attrs3.attrs, attrs3.values, isSwitch); } } } }