// Use this for initialization void Start() { GameObject go = Instantiate(UiPrefab) as GameObject; instance = go.GetComponent <PlayerPunChatUI>(); instance.SetTarget(this); UserId = this.photonView.owner.UserId; channelId = PhotonNetwork.room.Name; PunChatClientBroker.Register((IPunChatChannel)this); }
void Awake() { Instance = this; ChatClient = new ChatClient(this); }
void Start() { PunChatClientBroker.Register(this); IsConnected = false; }