示例#1
0
 public void CheckSpawners()
 {
     if (player.getHasStarted() && !UI.isPaused)
     {
         float timeSinceStart = Time.timeSinceLevelLoad - timeBeforeStart;
         SpaceObjectCheckpoint lastCheckpoint = null;
         float spawnTime = 0;
         for (int i = 0; i < spawnCheckpoints.Count; i++)
         {
             spawnTime     += spawnCheckpoints[i].spawnTime;
             lastCheckpoint = spawnCheckpoints[i];
             if (timeSinceStart > spawnTime && !hasSpawned[i])
             {
                 SpawnCheckpoint(spawnCheckpoints[i]);
                 UI.ShowTutorialText(spawnCheckpoints[i].tutorialMessage);
                 hasSpawned[i] = true;
             }
         }
         if (timeSinceStart > spawnTime + recurringCheckpointTime)
         {
             SpawnCheckpoint(lastCheckpoint);
             recurringCheckpointTime += 60;
         }
     }
     else
     {
         timeBeforeStart += 1f;
     }
 }
示例#2
0
 private void SpawnCheckpoint(SpaceObjectCheckpoint checkpoint)
 {
     largeAsteroids.AddActive(checkpoint.largeAsteroids);
     mediumAsteroids.AddActive(checkpoint.mediumAsteroids);
     smallAsteroids.AddActive(checkpoint.smallAsteroids);
     spaceships.AddActive(checkpoint.spaceships);
     healthPickups.AddActive(checkpoint.healthPickups);
     movementPickups.AddActive(checkpoint.movementPickups);
     pointsPickupsLevel1.AddActive(checkpoint.pointsPickupsLevel1);
     pointsPickupsLevel2.AddActive(checkpoint.pointsPickupsLevel2);
     pointsPickupsLevel3.AddActive(checkpoint.pointsPickupsLevel3);
     if (!player.getHasHealthUpgrade())
     {
         healthUpgrades.AddActive(checkpoint.healthUpgrades);
     }
     if (!player.getHasMovementUpgrade())
     {
         movementUpgrades.AddActive(checkpoint.movementUpgrades);
     }
     lifePickups.AddActive(checkpoint.lifePickups);
 }