示例#1
0
        public ButtonObject(string buttonImageFileName, string text, Action onClick)
        {
            Go = Resources.Load(Settings.PREFAB_PATH + "Button") as GameObject;
            // Go.SetActive(false);
            Go = GameObject.Instantiate <GameObject>(Go);

            _image = Go.GetComponent <Image>();

            Sprite sprite = Resources.Load <Sprite>(Settings.UI_IMAGE_PATH + buttonImageFileName);

            if (_image && sprite)
            {
                _image.sprite = sprite;
            }
            else
            {
                Debug.Log("Do not find image file");
            }

            _text      = Go.GetComponentInChildren <Text>();
            _text.text = text;

            _button = Go.GetComponent <Button>();
            if (_button)
            {
                _button.onClick.AddListener(new UnityEngine.Events.UnityAction(onClick));
            }
        }