private void OnTriggerEnter(Collider other) { Gnome g = other.GetComponentInParent <Gnome>(); if (g) // if this is a gnome\player { if (IsStompDamage) { g.OnDeathStomp(); return; } if (IsFireDamage) { g.OnDeathFire(); return; } } House h = other.GetComponentInParent <House>(); if (h) // if this is a gnome\player { if (IsStompDamage) { h.OnDeathStomp(); return; } if (IsFireDamage) { h.OnDeathFire(); return; } } }