public void SetExpBarOriginal() { if (ExpBar.Value == 1 && GlobalManager.receiveCoinNum >= GlobalManager.maxCoin) { GlobalManager.ExpBarControll(); GlobalManager.levelNum++; ExpBar.Value = 0; GlobalManager.receiveCoinNum = 0; UpgradeEffect(); LevelNum(); EventsController.Instance.DropCoinsEvent(); CoinsController.Instance.DropCoin(); GlobalManager.SaveAllToPlayerPrefs(); } }