void Awake() { Ins = this; //if (!InitGlobalIns()) return; GlobalManager.AddToDisabledObjContainer(this); GameEventSignals.OnEnemySpawned += OnEnemySpawned; GameEventSignals.OnSceneConfigured += OnSceneConfigured; }
void Awake() { Ins = this; //if (!InitGlobalIns()) return; GlobalManager.AddToDisabledObjContainer(this); SceneManager.sceneLoaded += OnSceneLoaded; InspectorEventSignals.OnSpawnEnemyInspectorUpdated += OnSpawnEnemyInspectorUpdated; GameEventSignals.OnSceneConfigured += OnSceneConfigured; }
void Awake() { if (!InitGlobalIns()) { return; } GlobalManager.AddToDisabledObjContainer(this); SceneManager.sceneLoaded += OnSceneLoaded; }