public void Trigger(MenuTrigger.MenuButton button) { if (enabled) { switch (button) { case MenuTrigger.MenuButton.Play: enabled = false; UnityEngine.SceneManagement.SceneManager.LoadScene(1); break; case MenuTrigger.MenuButton.Exit: enabled = false; Debug.Log("Quitting App.."); Application.Quit(); break; case MenuTrigger.MenuButton.Music: if (GlobalManager.music) { musicSource.enabled = false; GlobalManager.music = false; } else { musicSource.enabled = true; GlobalManager.music = true; } break; case MenuTrigger.MenuButton.CalibrateMic: StartCoroutine(GlobalManager.CalibrateNoise()); break; case MenuTrigger.MenuButton.MicInput: if (GlobalManager.micInput) { micInputRenderer.sprite = touchInputSpr; GlobalManager.micInput = false; } else { micInputRenderer.sprite = micInputSpr; GlobalManager.micInput = true; } break; } } }