// Use this for initialization void Awake() { Single.hierarchy.Init(); //Physics2D.IgnoreLayerCollision (LayerMask.NameToLayer ("Default"), LayerMask.NameToLayer ("Ignore Physics"), true); //Physics2D.IgnoreLayerCollision (LayerMask.NameToLayer ("SuperCat"), LayerMask.NameToLayer ("Ignore Physics"), true); Physics2D.IgnoreLayerCollision(GlobalConstants.Layer.Num.superCat, GlobalConstants.Layer.Num.building, true); GlobalConstants.InitStatic(); }