示例#1
0
        /// <summary>
        /// Write item technical info
        /// </summary>
        /// <param name="output"></param>
        /// <param name="item"></param>
        public override void WriteTechnicalInfo(List <string> delve, GameClient client)
        {
            delve.Add(" ");
            delve.Add("--- Artifact/Item technical information ---");
            delve.Add(" ");
            delve.Add("Item Template: " + Id_nb);
            delve.Add("         Name: " + Name);
            delve.Add("   Experience: " + Experience);
            delve.Add("       Object: " + GlobalConstants.ObjectTypeToName(Object_Type) + " (" + Object_Type + ")");
            delve.Add("         Type: " + GlobalConstants.SlotToName(Item_Type) + " (" + Item_Type + ")");
            delve.Add("    Extension: " + Extension);
            delve.Add("        Model: " + Model);
            delve.Add("        Color: " + Color);
            delve.Add("       Emblem: " + Emblem);
            delve.Add("       Effect: " + Effect);
            delve.Add("  Value/Price: " + Money.GetShortString(Price));
            delve.Add("       Weight: " + (Weight / 10.0f) + "lbs");
            delve.Add("      Quality: " + Quality + "%");
            delve.Add("   Durability: " + Durability + "/" + MaxDurability + "(max)");
            delve.Add("    Condition: " + Condition + "/" + MaxCondition + "(max)");
            delve.Add("        Realm: " + Realm);
            delve.Add("  Is dropable: " + (IsDropable ? "yes" : "no"));
            delve.Add("  Is pickable: " + (IsPickable ? "yes" : "no"));
            delve.Add(" Is stackable: " + (IsStackable ? "yes" : "no"));
            delve.Add(" Is tradeable: " + (IsTradable ? "yes" : "no"));
            delve.Add("  ProcSpellID: " + ProcSpellID);
            delve.Add(" ProcSpellID1: " + ProcSpellID1);
            delve.Add("      SpellID: " + SpellID + " (" + Charges + "/" + MaxCharges + ")");
            delve.Add("     SpellID1: " + SpellID1 + " (" + Charges1 + "/" + MaxCharges1 + ")");
            delve.Add("PoisonSpellID: " + PoisonSpellID + " (" + PoisonCharges + "/" + PoisonMaxCharges + ") ");

            if (GlobalConstants.IsWeapon(Object_Type))
            {
                delve.Add("         Hand: " + GlobalConstants.ItemHandToName(Hand) + " (" + Hand + ")");
                delve.Add("Damage/Second: " + (DPS_AF / 10.0f));
                delve.Add("        Speed: " + (SPD_ABS / 10.0f));
                delve.Add("  Damage type: " + GlobalConstants.WeaponDamageTypeToName(Type_Damage) + " (" + Type_Damage + ")");
                delve.Add("        Bonus: " + Bonus);
            }
            else if (GlobalConstants.IsArmor(Object_Type))
            {
                delve.Add("  Armorfactor: " + DPS_AF);
                delve.Add("   Absorption: " + SPD_ABS);
                delve.Add("        Bonus: " + Bonus);
            }
            else if (Object_Type == (int)eObjectType.Shield)
            {
                delve.Add("Damage/Second: " + (DPS_AF / 10.0f));
                delve.Add("        Speed: " + (SPD_ABS / 10.0f));
                delve.Add("  Shield type: " + GlobalConstants.ShieldTypeToName(Type_Damage) + " (" + Type_Damage + ")");
                delve.Add("        Bonus: " + Bonus);
            }
            else if (Object_Type == (int)eObjectType.Arrow || Object_Type == (int)eObjectType.Bolt)
            {
                delve.Add(" Ammunition #: " + DPS_AF);
                delve.Add("       Damage: " + GlobalConstants.AmmunitionTypeToDamageName(SPD_ABS));
                delve.Add("        Range: " + GlobalConstants.AmmunitionTypeToRangeName(SPD_ABS));
                delve.Add("     Accuracy: " + GlobalConstants.AmmunitionTypeToAccuracyName(SPD_ABS));
                delve.Add("        Bonus: " + Bonus);
            }
            else if (Object_Type == (int)eObjectType.Instrument)
            {
                delve.Add("   Instrument: " + GlobalConstants.InstrumentTypeToName(DPS_AF));
            }
        }