Ejemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        Single.hierarchy.Init();

        //Physics2D.IgnoreLayerCollision (LayerMask.NameToLayer ("Default"), LayerMask.NameToLayer ("Ignore Physics"), true);
        //Physics2D.IgnoreLayerCollision (LayerMask.NameToLayer ("SuperCat"), LayerMask.NameToLayer ("Ignore Physics"), true);
        Physics2D.IgnoreLayerCollision(GlobalConstants.Layer.Num.superCat, GlobalConstants.Layer.Num.building, true);


        GlobalConstants.InitStatic();
    }