private void UpdateMenu() { bool click = false; //Deal with clicking and hand grabbing if (grabAction.GetAxis(SteamVR_Input_Sources.LeftHand) >= 0.1f) { if (!leftHand.GetGrabbing()) { leftHand.ToggleGrabbing(); gestureManager.BeginGesture(this, true, false); if (leftHandPointing) { click = true; } else { leftHandPointing = true; } } } else { if (leftHand.GetGrabbing()) { leftHand.ToggleGrabbing(); gestureManager.EndCalibratedGesture(); } } if (grabAction.GetAxis(SteamVR_Input_Sources.RightHand) >= 0.1f) { if (!rightHand.GetGrabbing()) { rightHand.ToggleGrabbing(); gestureManager.BeginGesture(this, false, false); if (!leftHandPointing) { click = true; } else { leftHandPointing = false; } } } else { if (rightHand.GetGrabbing()) { rightHand.ToggleGrabbing(); gestureManager.EndCalibratedGesture(); } } gestureManager.Update(this, Time.deltaTime, false); if (leftHandPointing && pointerEnabled) { PointAtMenu(leftHand, click); } else if (pointerEnabled) { PointAtMenu(rightHand, click); } else { menuPointer.enabled = false; } }