public static void GetShootingRay(Vector3 mousePos, out Vector3 from, out Vector3 clickWorldPoint, out Vector3 normalDir) { var camera = Camera.current; if (camera.orthographic) { GeometryTool.GetGetShootingRayOrthographic(mousePos, out from, out clickWorldPoint, out normalDir); } else { GeometryTool.GetShootingRayPerspective(mousePos, out from, out clickWorldPoint, out normalDir); } }