示例#1
0
    void GenerateFromBlender(Vector3 pos, Vector3 size)
    {
        Vector3 xDir = transform.right;
        Vector3 zDir = transform.up;
        var     xLen = 0.5f * size.x;
        var     zLen = 0.5f * size.y;

        GeometryTool.Generate(pos, xDir, zDir, xLen, zLen, points);
    }
示例#2
0
    void GenerateRectDefault(Vector3 pos, Vector3 size)
    {
        Vector3 xDir = transform.right;
        Vector3 zDir = transform.forward;
        var     xLen = 0.5f * size.x;
        var     zLen = 0.5f * size.z;

        GeometryTool.Generate(pos, xDir, zDir, xLen, zLen, points);
    }