void GenerateFromBlender(Vector3 pos, Vector3 size) { Vector3 xDir = transform.right; Vector3 zDir = transform.up; var xLen = 0.5f * size.x; var zLen = 0.5f * size.y; GeometryTool.Generate(pos, xDir, zDir, xLen, zLen, points); }
void GenerateRectDefault(Vector3 pos, Vector3 size) { Vector3 xDir = transform.right; Vector3 zDir = transform.forward; var xLen = 0.5f * size.x; var zLen = 0.5f * size.z; GeometryTool.Generate(pos, xDir, zDir, xLen, zLen, points); }