public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag) { GeneratedBuildings.RegisterSingleLogicInputPort(go); go.AddOrGet <LogicOperationalController>(); go.AddOrGet <RotatableExhaust>(); Vent vent = go.AddOrGet <Vent>(); vent.conduitType = ConduitType.Gas; vent.endpointType = Endpoint.Sink; vent.overpressureMass = WallPumpsConfig.GetConfig().gasWallPressureVent.maxPressure; ConduitConsumer conduitConsumer = go.AddOrGet <ConduitConsumer>(); conduitConsumer.conduitType = ConduitType.Gas; conduitConsumer.ignoreMinMassCheck = true; Storage storage = BuildingTemplates.CreateDefaultStorage(go, false); storage.showInUI = true; go.AddOrGet <SimpleVent>(); SimCellOccupier simCellOccupier = go.AddOrGet <SimCellOccupier>(); simCellOccupier.notifyOnMelt = true; go.AddOrGet <Insulator>(); go.AddOrGet <TileTemperature>(); BuildingHP buildingHP = go.AddOrGet <BuildingHP>(); buildingHP.destroyOnDamaged = true; }
public override void DoPostConfigureComplete(GameObject go) { //go.AddOrGetDef<StorageController.Def>(); GeneratedBuildings.RegisterSingleLogicInputPort(go); go.AddOrGet <LogicOperationalController>(); go.AddOrGet <EnergyConsumer>(); go.AddOrGet <RotatablePump>(); Storage storage = go.AddOrGet <Storage>(); storage.capacityKg = WallPumpsConfig.GetConfig().gasWallPump.pumpRate * 2; RotatableElementConsumer elementConsumer = go.AddOrGet <RotatableElementConsumer>(); elementConsumer.configuration = ElementConsumer.Configuration.AllGas; elementConsumer.consumptionRate = WallPumpsConfig.GetConfig().gasWallPump.pumpRate; elementConsumer.storeOnConsume = true; elementConsumer.showInStatusPanel = false; elementConsumer.rotatableCellOffset = new Vector3(0, 1); elementConsumer.consumptionRadius = 2; ConduitDispenser conduitDispenser = go.AddOrGet <ConduitDispenser>(); conduitDispenser.conduitType = ConduitType.Gas; conduitDispenser.alwaysDispense = true; conduitDispenser.elementFilter = null; go.AddOrGetDef <OperationalController.Def>(); AddVisualizer(go, false); GeneratedBuildings.RemoveLoopingSounds(go); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterSingleLogicInputPort(go); go.AddOrGet <LogicOperationalController>(); go.AddOrGet <Operational>(); Object.DestroyImmediate(go.GetComponent <RequireInputs>()); Object.DestroyImmediate(go.GetComponent <ConduitConsumer>()); Object.DestroyImmediate(go.GetComponent <ConduitDispenser>()); BuildingTemplates.DoPostConfigure(go); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterSingleLogicInputPort(go); go.AddOrGet <LogicOperationalController>(); go.AddOrGetDef <PoweredActiveController.Def>(); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterSingleLogicInputPort(go); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterSingleLogicInputPort(go); }