private static void LoadBuildings(List <Type> types) { LocString.CreateLocStringKeys(typeof(BUILDINGS.PREFABS), "STRINGS.BUILDINGS."); LocString.CreateLocStringKeys(typeof(BUILDINGS.DAMAGESOURCES), "STRINGS.BUILDINGS.DAMAGESOURCES"); LocString.CreateLocStringKeys(typeof(BUILDINGS.REPAIRABLE), "STRINGS.BUILDINGS.REPAIRABLE"); LocString.CreateLocStringKeys(typeof(BUILDINGS.DISINFECTABLE), "STRINGS.BUILDINGS.DISINFECTABLE"); GeneratedBuildings.LoadGeneratedBuildings(types); }