public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
 {
     go.AddOrGet <NotificationTrigger>();
     GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0);
 }
示例#2
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     base.DoPostConfigureUnderConstruction(go);
     GeneratedBuildings.RegisterLogicPorts(go, MiniSteamTurbineConfig.INPUT_PORTS);
     go.GetComponent <Constructable>().requiredRolePerk = RoleManager.rolePerks.CanPowerTinker.id;
 }
示例#3
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, LogicSwitchConfig.OUTPUT_PORT);
 }
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, InverseElectrolyzerConfig.INPUT_PORTS);
 }
示例#5
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_1);
 }
 public override void DoPostConfigureComplete(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_1_0);
     go.AddOrGet <LogicOperationalController>();
     go.AddOrGetDef <PoweredActiveController.Def>();
 }
示例#7
0
 public override void DoPostConfigureComplete(GameObject go)
 {
     ThermalInterfacePlate?.DoPostConfigureComplete(go);
     GeneratedBuildings.RemoveLoopingSounds(go);
     go.AddComponent <ThermalInterfacePlate>();
 }
示例#8
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, OUTPUT_PORT);
     this.AttachPort(go);
 }
示例#9
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, OUTPUT_PORT);
     this.AttachPort(go);
 }
示例#10
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, PressureGasPumpConfig.INPUT_PORTS);
 }
示例#11
0
        };                                                                                                                                                                                     //wilt1, grow_seed

        public static void ProcessPlant(GameObject plant)
        {
            PlantData setting = CustomizePlantsState.StateManager.State.PlantSettings?.FirstOrDefault(t => t.id == plant.name);

            if (setting == null)
            {
                return;
            }

            #region decor plant fixes
            if (setting.fruitId != null)    //decor plant fixes
            {
                PrickleGrass grass = plant.GetComponent <PrickleGrass>();
                if (grass != null || plant.name == ColdBreatherConfig.ID || plant.name == EvilFlowerConfig.ID)
                {
                    UnityEngine.Object.DestroyImmediate(grass); //what happens if this is null?
                    plant.AddOrGet <StandardCropPlant>();

                    KPrefabID prefab = plant.GetComponent <KPrefabID>();
                    prefab.prefabInitFn += (inst =>
                    {
                        StandardCropPlant stdcrop2 = inst.GetComponent <StandardCropPlant>();
                        stdcrop2.anims = PlantHelper.DecorAnim;
                    });

                    //KBatchedAnimController kbatchedAnimController = plant.AddOrGet<KBatchedAnimController>();
                    //kbatchedAnimController.AnimFiles = new KAnimFile[1]
                    //{
                    //  Assets.GetAnim("bristleblossom_kanim")
                    //};
                    //kbatchedAnimController.initialAnim = "idle_empty";
                }

                SeedProducer seed = plant.GetComponent <SeedProducer>();
                if (seed != null)
                {
                    seed.seedInfo.productionType   = SeedProducer.ProductionType.Harvest;
                    seed.seedInfo.newSeedsProduced = 1;
                }
            }
            #endregion
            #region fruitId
            if (setting.fruitId != null || setting.fruit_grow_time != null || setting.fruit_amount != null)    //actual setting fruit
            {
                Crop         crop    = plant.AddOrGet <Crop>();
                Crop.CropVal cropval = crop.cropVal;   //this is a copy
                if (setting.fruitId != null)
                {
                    cropval.cropId = setting.fruitId;
                }
                if (cropval.cropId == "")
                {
                    cropval.cropId = "WoodLog";
                }
                if (setting.fruit_grow_time != null)
                {
                    cropval.cropDuration = (float)setting.fruit_grow_time;
                }
                if (cropval.cropDuration < 1f)
                {
                    cropval.cropDuration = 1f;
                }
                if (setting.fruit_amount != null)
                {
                    cropval.numProduced = (int)setting.fruit_amount;
                }
                if (cropval.numProduced < 1)
                {
                    cropval.numProduced = 1;
                }
                crop.Configure(cropval);

                KPrefabID prefab = plant.GetComponent <KPrefabID>();
                GeneratedBuildings.RegisterWithOverlay(OverlayScreen.HarvestableIDs, prefab.PrefabID().ToString());
                Growing growing = plant.AddOrGet <Growing>();
                growing.growthTime = cropval.cropDuration;
                if (setting.id != ForestTreeConfig.ID)  // don't harvest arbor trees directly
                {
                    plant.AddOrGet <Harvestable>();
                }
                plant.AddOrGet <HarvestDesignatable>();
                plant.AddOrGet <StandardCropPlant>();
            }
            #endregion
            #region irrigation
            if (setting.irrigation != null)
            {
                RemoveIrrigation(plant);

                List <PlantElementAbsorber.ConsumeInfo> irrigation    = new List <PlantElementAbsorber.ConsumeInfo>(3);
                List <PlantElementAbsorber.ConsumeInfo> fertilization = new List <PlantElementAbsorber.ConsumeInfo>(3);
                foreach (KeyValuePair <string, float> entry in setting.irrigation)
                {
                    if (GameTags.LiquidElements.Contains(entry.Key))
                    {
                        irrigation.Add(new PlantElementAbsorber.ConsumeInfo(entry.Key, entry.Value / 600f));
                    }
                    else if (GameTags.SolidElements.Contains(entry.Key))
                    {
                        fertilization.Add(new PlantElementAbsorber.ConsumeInfo(entry.Key, entry.Value / 600f));
                    }
                    else
                    {
                        Debug.Log(ToDialog("Irrigation for " + setting.id + " defines bad element: " + entry.Key));
                    }
                }
                if (irrigation.Count > 0)
                {
                    EntityTemplates.ExtendPlantToIrrigated(plant, irrigation.ToArray());
                }
                if (fertilization.Count > 0)
                {
                    EntityTemplates.ExtendPlantToFertilizable(plant, fertilization.ToArray());
                }
            }
            #endregion
            #region illumination
            if (setting.illumination != null)
            {
                IlluminationVulnerable  illumination = plant.GetComponent <IlluminationVulnerable>();
                CropSleepingMonitor.Def cropSleep    = plant.GetDef <CropSleepingMonitor.Def>();

                if (setting.illumination == 0f)
                {
                    if (illumination != null)
                    {
                        UnityEngine.Object.DestroyImmediate(illumination);
                    }
                    if (cropSleep != null)
                    {
                        FumLib.FumTools.RemoveDef(plant, cropSleep);
                    }
                }
                else if (setting.illumination < 0f)
                {
                    if (illumination == null)
                    {
                        illumination = plant.AddOrGet <IlluminationVulnerable>();
                    }
                    if (cropSleep != null)
                    {
                        FumLib.FumTools.RemoveDef(plant, cropSleep);
                    }

                    illumination.SetPrefersDarkness(true);
                }
                else if (setting.illumination == 1f)
                {
                    if (illumination == null)
                    {
                        illumination = plant.AddOrGet <IlluminationVulnerable>();
                    }
                    if (cropSleep != null)
                    {
                        FumLib.FumTools.RemoveDef(plant, cropSleep);
                    }

                    illumination.SetPrefersDarkness(false);
                }
                else
                {
                    if (illumination != null)
                    {
                        UnityEngine.Object.DestroyImmediate(illumination);
                    }
                    if (cropSleep == null)
                    {
                        cropSleep = plant.AddOrGetDef <CropSleepingMonitor.Def>();
                    }

                    cropSleep.lightIntensityThreshold = (float)setting.illumination;
                    cropSleep.prefersDarkness         = false;
                }
            }
            #endregion
            #region safe_elements
            if (setting.safe_elements != null)
            {
                PressureVulnerable pressure = plant.AddOrGet <PressureVulnerable>();
                pressure.safe_atmospheres.Clear();
                foreach (string safe_element in setting.safe_elements)
                {
                    pressure.safe_atmospheres.Add(ElementLoader.FindElementByName(safe_element));
                }

                //plant.GetComponent<KPrefabID>().prefabInitFn += (inst =>
                //{
                //    PressureVulnerable pressure = inst.GetComponent<PressureVulnerable>();
                //    pressure.safe_atmospheres.Clear();

                //    foreach (string safe_element in setting.safe_elements)
                //        pressure.safe_atmospheres.Add(ElementLoader.FindElementByName(safe_element));
                //});
            }
            #endregion
            #region pressure
            if (setting.pressures != null)
            {
                PressureVulnerable pressure = plant.AddOrGet <PressureVulnerable>();
                pressure.pressureLethal_Low   = 0f;
                pressure.pressureWarning_Low  = 0f;
                pressure.pressureWarning_High = float.MaxValue;
                pressure.pressureLethal_High  = float.MaxValue;
                pressure.pressure_sensitive   = false;

                for (int i = 0; i < setting.pressures.Length; i++)
                {
                    switch (i)
                    {
                    case 0: pressure.pressureLethal_Low = setting.pressures[i]; pressure.pressure_sensitive = true; break;

                    case 1: pressure.pressureWarning_Low = setting.pressures[i]; break;

                    case 2: pressure.pressureWarning_High = setting.pressures[i]; break;

                    case 3: pressure.pressureLethal_High = setting.pressures[i]; break;
                    }
                }
            }
            #endregion
            #region decor
            try {
                if (setting.decor_value != null)
                {
                    plant.GetComponent <DecorProvider>().baseDecor = (float)setting.decor_value;
                }

                if (setting.decor_radius != null)
                {
                    plant.GetComponent <DecorProvider>().baseRadius = (float)setting.decor_radius;
                }
            } catch (Exception) {
                Debug.LogWarning("[CustomizePlants] For some weird reason " + plant.name + " has no DecorProvider.");
            }
            #endregion
            #region temperatures
            if (setting.temperatures != null)
            {
                TemperatureVulnerable temperature = plant.AddOrGet <TemperatureVulnerable>();

                for (int i = 0; i < setting.temperatures.Length; i++)
                {
                    switch (i)
                    {
                    case 0: temperature.internalTemperatureLethal_Low = setting.temperatures[i]; break;

                    case 1: temperature.internalTemperatureWarning_Low = setting.temperatures[i]; break;

                    case 2: temperature.internalTemperatureWarning_High = setting.temperatures[i]; break;

                    case 3: temperature.internalTemperatureLethal_High = setting.temperatures[i]; break;
                    }
                }
            }
            #endregion
            #region submerged_threshold
            if (setting.submerged_threshold != null)
            {
                DrowningMonitor drowning = plant.AddOrGet <DrowningMonitor>();

                if (setting.submerged_threshold == 0f)   //doesn't care about water
                {
                    UnityEngine.Object.DestroyImmediate(drowning);
                }
                else if (setting.submerged_threshold < 0f)   //needs water
                {
                    drowning.livesUnderWater = true;
                    drowning.canDrownToDeath = false;
                }
                else    //if(setting.submerged_threshold > 0f)  //hates water
                {
                    drowning.livesUnderWater = false;
                    drowning.canDrownToDeath = false;
                }
            }
            #endregion
            #region can_tinker
            if (setting.can_tinker != null)
            {
                if (setting.can_tinker == true)
                {
                    Tinkerable.MakeFarmTinkerable(plant);
                }
            }
            #endregion
            #region require_solid_tile
            if (setting.require_solid_tile != null)
            {
                UprootedMonitor uproot = plant.AddOrGet <UprootedMonitor>();
                if (setting.require_solid_tile == false)
                {
                    UnityEngine.Object.DestroyImmediate(uproot);
                }
            }
            #endregion
            #region max_age
            if (setting.max_age != null && plant.GetComponent <StandardCropPlant>() != null) //only if plant has fruit
            {
                Growing growing = plant.AddOrGet <Growing>();
                if (setting.max_age <= 0)
                {
                    growing.shouldGrowOld = false;
                }
                else
                {
                    growing.shouldGrowOld = true;
                    growing.maxAge        = (float)setting.max_age;
                }
            }
            #endregion
            #region disease
            if (setting.disease != null || setting.disease_amount != null)
            {
                DiseaseDropper.Def def = plant.AddOrGetDef <DiseaseDropper.Def>();
                if (setting.disease != null)
                {
                    def.diseaseIdx = Db.Get().Diseases.GetIndex(setting.disease);
                }
                if (setting.disease_amount != null)
                {
                    def.singleEmitQuantity = (int)setting.disease_amount;
                }

                if (def.diseaseIdx == byte.MaxValue || def.singleEmitQuantity == 0)
                {
                    FumLib.FumTools.RemoveDef(plant, def);
                }
            }
            #endregion
            #region input_element
            if (setting.input_element != null)
            {
                ElementConsumer consumer = plant.AddOrGet <ElementConsumer>();
                Element         element  = ElementLoader.FindElementByName(setting.input_element);

                if (element == null || element.IsSolid)                //invalid element
                {
                    Debug.Log(ToDialog("input_element is bad element: " + setting.input_element));
                    UnityEngine.Object.DestroyImmediate(consumer);
                }
                else if (setting.input_rate <= 0f)   //delete consumer
                {
                    UnityEngine.Object.DestroyImmediate(consumer);
                }
                else
                {
                    consumer.configuration     = ElementConsumer.Configuration.Element;
                    consumer.consumptionRadius = 2;
                    consumer.sampleCellOffset  = new Vector3(0f, 0f);
                    consumer.EnableConsumption(true);
                    consumer.showInStatusPanel = true;
                    consumer.storeOnConsume    = false; //consumer deletes elements; output_element might overrides this
                    consumer.consumptionRate   = (float)setting.input_rate;
                    consumer.elementToConsume  = element.id;
                    consumer.capacityKG        = (float)setting.input_rate * 10;

                    plant.AddOrGet <Storage>().capacityKg = consumer.capacityKG;
                    plant.AddOrGet <SaltPlant>();
                }
            }
            #endregion
            #region output_element
            if (setting.output_element != null)
            {
                ElementConsumer  consumer  = plant.GetComponent <ElementConsumer>();
                ElementConverter converter = plant.AddOrGet <ElementConverter>();
                Element          element   = ElementLoader.FindElementByName(setting.output_element);

                if (element == null)                //invalid element
                {
                    Debug.Log(ToDialog("output_element is bad element: " + setting.output_element));
                    UnityEngine.Object.DestroyImmediate(converter);
                }
                else if (setting.output_rate <= 0f)  //delete converter
                {
                    UnityEngine.Object.DestroyImmediate(converter);
                    if (consumer != null)
                    {
                        consumer.storeOnConsume = false;
                    }
                }
                else
                {
                    if (consumer != null)   //transform elements
                    {
                        consumer.storeOnConsume    = true;
                        converter.consumedElements = new ElementConverter.ConsumedElement[1] {
                            new ElementConverter.ConsumedElement(consumer.elementToConsume.CreateTag(), consumer.consumptionRate)
                        };
                        converter.OutputMultiplier = (float)setting.output_rate / consumer.consumptionRate;
                        //Debug.Log("TAG is: " + consumer.elementToConsume.CreateTag().Name + " SimHash is: " + consumer.elementToConsume.ToString());
                    }
                    else    //create from nothing
                    {
                        converter.consumedElements = new ElementConverter.ConsumedElement[0];
                        converter.OutputMultiplier = 1f;
                    }
                    converter.outputElements = new ElementConverter.OutputElement[1] {
                        new ElementConverter.OutputElement((float)setting.output_rate, element.id, 0f, true, false, 0f, 1f)
                    };

                    plant.AddOrGet <Storage>();
                    plant.AddOrGet <SaltPlant>();
                }
            }
            #endregion
        }
示例#12
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, PressureGasPumpConfig.INPUT_PORTS);
 }
 public override void DoPostConfigureComplete(GameObject go)
 {
     GeneratedBuildings.RemoveLoopingSounds(go);
     BuildingTemplates.DoPostConfigure(go);
 }
        public override void DoPostConfigureComplete(GameObject go)
        {
            GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0);

            go.AddOrGet <LogicOperationalController>().unNetworkedValue = 0;
        }
示例#15
0
        public override void DoPostConfigureComplete(GameObject go)
        {
            GeneratedBuildings.RegisterLogicPorts(go, OutputPort);

            go.AddOrGet <WirelessAutomationReceiver>().ReceiveChannel = 0;
        }
示例#16
0
 public override void DoPostConfigureComplete(GameObject go)
 {
     GeneratedBuildings.RemoveLoopingSounds(go);
     go.GetComponent <KPrefabID>().AddTag(GameTags.FarmTiles);
     SetUpFarmPlotTags(go);
 }
 public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
 {
     GeneratedBuildings.MakeBuildingAlwaysOperational(go);
     BuildingConfigManager.Instance.IgnoreDefaultKComponent(typeof(RequiresFoundation), prefab_tag);
 }
示例#18
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0);
     AddVisualizer(go, false);
     go.GetComponent <Constructable>().requiredSkillPerk = Db.Get().SkillPerks.IncreaseRanchingMedium.Id;
 }
 public override void DoPostConfigureComplete(GameObject go)
 {
     GeneratedBuildings.RemoveLoopingSounds(go);
     go.AddOrGet <Threshold>();
 }
示例#20
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     base.DoPostConfigureUnderConstruction(go);
     go.AddOrGet <KAnimGridTileVisualizer>();
     GeneratedBuildings.RegisterLogicPorts(go, TileTemperatureSensorConfig.OUTPUT_PORT);
 }
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, InverseElectrolyzerConfig.INPUT_PORTS);
 }
示例#22
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, TileTemperatureSensorConfig.OUTPUT_PORT);
 }
 public override void DoPostConfigureComplete(GameObject go)
 {
     GeneratedBuildings.RemoveLoopingSounds(go);
     go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles, false);
 }
 public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
 {
     GeneratedBuildings.MakeBuildingAlwaysOperational(go);
 }
示例#25
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, MiniSteamTurbineConfig.INPUT_PORTS);
 }
示例#26
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, OutputPort);
 }
示例#27
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, LogicSwitchConfig.OUTPUT_PORT);
 }
示例#28
0
 public override void DoPostConfigureUnderConstruction(GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, OutputPort);
 }
示例#29
0
 public override void DoPostConfigurePreview(BuildingDef def, GameObject go)
 {
     GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_1);
 }
示例#30
0
 public override void DoPostConfigureComplete(GameObject go)
 {
     go.AddOrGet <Scaffolding>();
     GeneratedBuildings.RemoveLoopingSounds(go);
 }