示例#1
0
    [SerializeField] private PieceList pieceList;               // ピース情報

    // Use this for initialization
    void Start()
    {
        EnemyParty = new DEFINE.Party(
            new DEFINE.Character(100, 10, DEFINE.PUZZLE_PIECE_SUIT.SPADE, DEFINE.PUZZLE_PIECE_SUIT.SPADE),                    // リーダー
            new DEFINE.Character(100, 10, DEFINE.PUZZLE_PIECE_SUIT.DIAMOND, DEFINE.PUZZLE_PIECE_SUIT.DIAMOND),                // キャラ1(アイコン 左)
            new DEFINE.Character(100, 10, DEFINE.PUZZLE_PIECE_SUIT.HEART, DEFINE.PUZZLE_PIECE_SUIT.HEART),                    // キャラ2(アイコン 中)
            new DEFINE.Character(100, 10, DEFINE.PUZZLE_PIECE_SUIT.CLUB, DEFINE.PUZZLE_PIECE_SUIT.CLUB));                     // キャラ3(アイコン 右)

        // パーティのライフを設定
        PartyLife   = EnemyParty.Chara_0.Life + EnemyParty.Chara_1.Life + EnemyParty.Chara_2.Life + EnemyParty.Chara_3.Life;
        PartyAttack = EnemyParty.Chara_0.Attack + EnemyParty.Chara_1.Attack + EnemyParty.Chara_2.Attack + EnemyParty.Chara_3.Attack;

        // 体力ゲージを設定
        lifeGauge.SetGaugeMax(PartyLife);
        lifeGauge.SetGaugeValue(PartyLife);
    }