示例#1
0
    // Use this for initialization
    void Start()
    {
        gameState = GameState.START;

        if (gameManager == null)
        {
            gameManager = GameObject.Find("GameManager").GetComponent <GameManager>();
        }

        if (timer == null)
        {
            timer = GameObject.Find("Timer").GetComponent <Timer>();
        }
        if (cameraController == null)
        {
            cameraController = GameObject.Find("MainCamera").GetComponent <CameraController>();
        }
        if (gaugeController == null)
        {
            gaugeController = GameObject.Find("Gauge").GetComponent <GaugeController>();
        }
        if (fillterController == null)
        {
            fillterController = GameObject.Find("Fillter").GetComponent <FillterController>();
        }
        //if (playerController == null) playerController = GameObject.Find("Player").GetComponent<PlayerController>();
        if (menuController == null)
        {
            menuController = GameObject.Find("MenuController").GetComponent <MenuController>();
        }
    }
    // Use this for initialization
    void Start()
    {
        gameState = GameState.START;

        if (gameManager == null) gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();

        if (timer == null) timer = GameObject.Find("Timer").GetComponent<Timer>();
        if (cameraController == null) cameraController = GameObject.Find("MainCamera").GetComponent<CameraController>();
        if (gaugeController == null) gaugeController = GameObject.Find("Gauge").GetComponent<GaugeController>();
        if (fillterController == null) fillterController = GameObject.Find("Fillter").GetComponent<FillterController>();
        //if (playerController == null) playerController = GameObject.Find("Player").GetComponent<PlayerController>();
        if (menuController == null) menuController = GameObject.Find("MenuController").GetComponent<MenuController>();
    }
示例#3
0
 void Start()
 {
     gaugePosition = this.transform.position;
     elementArr    = new GameObject[] {
         r_element1,
         r_element2,
         r_element3,
         r_element4,
         r_element5,
         r_element6,
         r_element7,
         r_element8,
         r_element9,
     };
     instance = this;
 }
示例#4
0
 /// <summary>
 /// ゲージコントローラーのインスタンスを生成する
 /// </summary>
 /// <param name="gauge">ゲージ</param>
 /// <param name="frame">フレーム</param>
 /// <param name="permit">許可範囲</param>
 /// <returns></returns>
 public static GaugeController GetInstance(GUITexture gauge, GUITexture frame, GUITexture permit)
 {
     if(_singleton == null)
         _singleton = new GaugeController(gauge, frame, permit);
     return _singleton;
 }
示例#5
0
    // Use this for initialization
    void Start()
    {
        //_myGauge = GameObject.Find("Gauge").GetComponent<GaugeController>();

        _myGauge = GetComponent <GaugeController>();
    }
示例#6
0
 void Start()
 {
     gaugePosition = this.transform.position;
     elementArr = new GameObject[] {
         r_element1,
         r_element2,
         r_element3,
         r_element4,
         r_element5,
         r_element6,
         r_element7,
         r_element8,
         r_element9,
     };
     instance = this;
 }