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C# (CSharp) Game_Manager.Finish示例
编程语言:
C# (CSharp)
类/类型:
Game_Manager
方法/功能:
Finish
hotexamples.com的示例:
1
C# (CSharp) Game_Manager.Finish - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Game_Manager.Finish
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Instance(15)
Get(10)
GameOver(7)
Map(6)
GetComponent(5)
EndGame(4)
CompleteLevel(4)
GetRetrieveAmount(3)
Create_minions(3)
IsGameOver(3)
Advance(2)
GetTotalAmount(2)
RaceStart(2)
GetScore(2)
AddPolice(1)
LifePickUp(1)
InvokePrepareNextLvl(1)
Kill(1)
IsSnipperActive(1)
Invoke(1)
Initialize(1)
IncrementTotal(1)
LimitMap(1)
LoseLevel(1)
LoadMenu(1)
PullUiDown(1)
Reset_Mana_Enermy(1)
Reset_Collection_Table(1)
Request_identity(1)
Request_Civilian(1)
RefreshCoinCount(1)
RaceIsFinished(1)
QuitGame(1)
Paused(1)
Lose(1)
NextLevel(1)
MyBase_GetDamage(1)
MinusLife(1)
MakeSmoothCurve(1)
LoseLife(1)
IncreasePoints(1)
LoseCondition(1)
IncreaseScore(1)
GetTotalExisting(1)
HighScoreUpdate(1)
EnermyBase_GetDamage(1)
BossDefeated(1)
Bowl(1)
CallEventInventoryUIToggle(1)
Call_Civilian(1)
常用方法
Instance (15)
Get (10)
GameOver (7)
Map (6)
GetComponent (5)
EndGame (4)
CompleteLevel (4)
GetRetrieveAmount (3)
Create_minions (3)
IsGameOver (3)
常用方法
Advance (2)
GetTotalAmount (2)
RaceStart (2)
GetScore (2)
AddPolice (1)
LifePickUp (1)
InvokePrepareNextLvl (1)
Kill (1)
IsSnipperActive (1)
Invoke (1)
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
常用方法
Initialize (1)
IncrementTotal (1)
LimitMap (1)
LoseLevel (1)
LoadMenu (1)
PullUiDown (1)
Reset_Mana_Enermy (1)
Reset_Collection_Table (1)
Request_identity (1)
Request_Civilian (1)
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
常用方法
RefreshCoinCount (1)
RaceIsFinished (1)
QuitGame (1)
Paused (1)
Lose (1)
NextLevel (1)
MyBase_GetDamage (1)
MinusLife (1)
MakeSmoothCurve (1)
LoseLife (1)
IncreasePoints (1)
LoseCondition (1)
IncreaseScore (1)
GetTotalExisting (1)
HighScoreUpdate (1)
EnermyBase_GetDamage (1)
BossDefeated (1)
Bowl (1)
CallEventInventoryUIToggle (1)
Call_Civilian (1)
CaptureScreen (1)
Cast (1)
ChallengeCompleted (1)
Change_Task (1)
CollectedHeart (1)
Collection_Table_Set (1)
Death (1)
DecreasePoints (1)
Delete_Enemy_By_ID (1)
End_Game_Call (1)
Failure (1)
HealthSystem (1)
Finish (1)
GAMEOVER (1)
GETCOIN (1)
Game (1)
GameWin (1)
GetCoin (1)
GetDiamond (1)
GetGAME_MODE (1)
Game_Manager Class Documentation
示例#1
0
显示文件
void OnTriggerEnter2D() { manager.Finish(); }
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