private void ProcessOpponentShipyardAction(string shipyardId, CardCodename cardCodename) { // card needs to be instantiated Shipyard shipyard = (Shipyard)CardFactory.CreateCard(cardCodename, shipyardId); GameViewController.AddShipyard(shipyard, false); // spend the resources _game.Opponent.ChangeClicks(-1); _game.Opponent.ChangeCredits(-shipyard.BaseCost); _game.Opponent.Hand.RemoveAt(0); _game.Opponent.Shipyards.Add(shipyard); // log GameViewController.AddGameLogMessage(string.Format("<b>{0}</b> plays {1}", _game.Opponent.Name, shipyard.CardName)); }