示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        GameTracker.StartTimer(0.5f);
        GameTracker.OnTimerDone += OnTimerDone;

        Debug.Log("GameTrackerTester: Current score = " + GameTracker.GetCurrentScore());
        GameTracker.AddScore(5);
        Debug.Log("GameTrackerTester: Add 5 score");
        Debug.Log("GameTrackerTester: Current score = " + GameTracker.GetCurrentScore());
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (!flag)
        {
            MusicPlayer.PlayMusic(MusicEnum.GameplayNormal);
            GameTracker.StartTimer(gameTime);
            flag = true;
        }

        currentTime += Time.deltaTime * Time.timeScale;
        if (currentTime >= currentDelay)
        {
            spawnNewHero();
            ResetDalay();
        }
    }