// Start is called before the first frame update void Start() { GameTracker.StartTimer(0.5f); GameTracker.OnTimerDone += OnTimerDone; Debug.Log("GameTrackerTester: Current score = " + GameTracker.GetCurrentScore()); GameTracker.AddScore(5); Debug.Log("GameTrackerTester: Add 5 score"); Debug.Log("GameTrackerTester: Current score = " + GameTracker.GetCurrentScore()); }
// Update is called once per frame void Update() { if (!flag) { MusicPlayer.PlayMusic(MusicEnum.GameplayNormal); GameTracker.StartTimer(gameTime); flag = true; } currentTime += Time.deltaTime * Time.timeScale; if (currentTime >= currentDelay) { spawnNewHero(); ResetDalay(); } }