// Update is called once per frame void Update() { if (isTesting) { Debug.Log("GameTrackerTester: Time Left = " + GameTracker.GetTimeLeft() + " / Normalized = " + GameTracker.GetTimeLeftNormalized()); } }
// Update is called once per frame void Update() { scoreText.text = GameTracker.GetCurrentScore().ToString(); timerText.text = (Mathf.CeilToInt(GameTracker.GetTimeLeft())).ToString(); }